![]() ![]() I went with the recommended difficulty (that’s what it’s called, “recommended”), which I suppose is equivalent to other games’ normal setting since it was right in the middle. To help manage this you are offered a few choices when it comes to difficulty. ![]() There is not any crafting and you don’t have to manage your food and drink stats, but the game is difficult. Now that I’ve played it I know that it isn’t really a survival game in the typical sense. Once I started up the game, before I got to any actual gameplay, I was met with a screen warning me that Lost Ruins is a survival-style game and that it can be difficult. Despite wishing for the game to come to my platform of choice, I didn’t actually know anything about it so I was eager to dive in and find out if the game was worth the wait. Well, that release is finally here, Lost Ruins is now available on Xbox and I was lucky enough to get a copy for review. Watching trailers of the game last year I saw that the game was a 2D action-adventure game that looked like the Metroidvania games I love so much, so it should be no surprise that I was hoping for an eventual Xbox release. The game features pixel art graphics and despite so many games using that style of art, the artwork here gives the game its own unique look. I’ve enjoyed the games from Dangen’s catalog that I’ve played in the past and Lost Ruins looked similar to those. ![]() Altari Games developed the game and Dangen published it. Lost Ruins was released on PC last year, and I have to say I was a little jealous. ![]()
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